ࡱ> npm#` +bjbj 4V# |#|#|#|#l#<[h0$0$0$0$0$%%%P[R[R[R[R[R[R[$9]h_v[&a%"%&&v[0$0$1[(((&0$0$P[(&P[((xVDHZ0$$$ 0t|#'RW&P[[0[Wf#`P(L#`LHZ#`HZ%>%,(%$&%%%v[v[( %%%[&&&&""TV6 Leadership  Resource: Team Building Activities The following are a selection of activities that can be used for team building. They involve group tasks and interactions that provide a platform for a debrief. The debrief is a discussion time after the activity that evaluates the interactions within the activity and what made the activity succeed or not. Its purpose is to provide learning that can directly relate to how athletes work as a team/group in their sport. Walking Partner Tag Purpose: Warm up/Ice breaker Equipment: Boundary markers Description: Participants pair up and decide who it is. Staying within the boundaries, and walking only, the player who is it attempts to tag their partner. When the tag occurs, the tagged player becomes it and must turn 360 degrees before beginning to try and tag their partner. Variations: Zoolander tag one of the pair may only ever turn left, while the other may only turn right. Reduce the boundary size. Cyclops tag smaller circle, each person must only look through a tunnel they make with their hand over one eye. Debrief: Coaches can discuss with the participants about their focus e.g., there are times that we need to be able to see the big picture and there are other times that we need to be extremely focused. The participants could be asked to give examples of these times from within their sport. Turnstile Purpose: Team co-operation Goal setting Equipment: One long rope Description: Two people turn the rope as per skipping. Participants must run from one side of the rope to the other without jumping. One person must run though every time the rope is turned. As a team, a goal must be set to decide how many people can run through, one at a time, without a turn of the rope being missed. (The people turning the rope are also required to run through so strategies must be made to accommodate this). Variations: Run in - jump once - run out Fewest turns for the whole team to make it through? Without a jump? With a jump? Group to invent new goals/variations Debrief: Possible questions to ask after this activity could be: What worked and why? What didnt work and why? When did the team work best together? What could they have done differently to achieve a better result? Warpspeed Purpose: Teamwork Creative thinking Group goal setting Problem solving Equipment: One ball/beanie/quoit One stopwatch Description: The participants stand in a circle and the ball is thrown around the group so every team member catches it once only and everyone has received it. The team is told to remember who they threw it to and they run through the pattern again to ensure they remember. They are then given the following rules/instructions: The ball must pass through the same sequence in the fastest time possible. The group interprets this instruction and attempts to find ways to improve their time. Debrief: Possible questions to ask after this activity could be: What worked and why? What didnt work and why? What could they have done differently to achieve a better result? Were we working as a team? When did the team work best together? Spaghetti and Marshmallows Purpose: Communication Group goals Listening Equipment: Per group: 1 bag of spaghetti (uncooked) 1 bag marshmallows Description: In groups, participants have a predetermined time limit in which to use their equipment to build as tall a tower as they can. The tower must be able to stand for at least 30 sec without assistance. Debrief: Possible questions to ask after this activity could be: What made the winning tower successful? eg planning, wide base, working together etc Why did some towers fall over? Eg too high too fast, no base, tried to add one more layer etc How did working within a set time make a difference to their success? Eg panicked when time was running out, worked too quickly and had time left etc Bumpity Bump Bump Bump Purpose: Icebreaker name game Description: Group stands in a circle and each person makes sure they know the names of the people either side of them. One person is in the middle. He/She approaches someone in the circle and says a direction (left or right) followed by the phrase Bumpity bump bump bump. The person in the circle the question is being directed at must name the person on either their left or right (depending on what was asked for) before the person in the middle finishes saying Bumpity bump bump bump. If hes/she is successful, the person in the middle tries again with someone new. If he/she is unsuccessful, he/she must swap with the person in the middle. Variations: As well as left and right add in me the questioner, you their own name, two left and two right Add more people into the circle. Finish (if people didnt know everyone to start with) seeing if anyone can name everyone Debrief: No real debrief neededthis is just a fun activity which helps break the ice and learn names groups who already know each others names still enjoy this activity Name by Name Purpose: Team strategies Goal setting Identify leadership styles that emerge Name game Description: Participants stand in a circle. Starting with a volunteer go around the circle and each person says his/her name once. Then, remembering where they are standing, and without talking, participants move into a circle in alphabetical order of first names. They then say a round of names to see if they are correct. As a group, they then decide how long it will take them to get back into the original circle and say a round of names. The facilitator then times them to do this. They look at the goal they set and see if it was a good one if they want to redefine their goals, then they are timed as they move to the alphabetical circle and say a round of names again. Once this has been done enough for participants to have been challenged, and participants are happy with how they are performing a new challenge to then double the task is set, e.g. they must move from the alphabetical circle to the original circle and say a round of names, and then move immediately back into the alphabetical circle and say a round of names. The time is taken for the entire two circle moves. This can be repeated until participants are satisfied they have achieved their goals successfully and challenged themselves sufficiently. Debrief: Possible questions to ask after this activity could be: What worked and why? What didnt work and why? When did the team work best together? What could they have done differently to achieve a better result? What made us get faster? Have you ever.? Purpose: Physical warm up Learning about team mates Description: Athletes stand in a circle. One person is in the middle and completes the phrase have you ever? For example Have you ever played rugby? Anyone in the circle that can answer Yes to the question must move places to a space vacated by another person who answered yes to the question. The person in the middle attempts to take a vacant spot before the participants who are swapping places get there. The same question cannot be asked twice. Debrief: No real debrief needed this activity just gets the participants active in a different way than just running while also learning some things about their team mates. Pegs Purpose: Investigate values Communication Creative thinking Equipment: Pegs four different colours enough for each participant to have one of each colour. Description: Ask participants to get four pegs of any colour and peg them to themselves in a place that they dont mind other people grabbing and a place they are able to be grabbed. On go, each person attempts to steal anothers pegs, then pegging their stolen pegs onto themselves before being allowed to steal another one. Noone may stop anyone from taking a peg except by moving away from that person. On stop participants count up how many more or less pegs they now have. This can be repeated. Then, as a group, four values are decided upon that are considered important in leadership, and each value is assigned to a different coloured peg. Participants are then told to attempt to collect the colour peg they think is most important based on the value it represents. Afterwards, the facilitator discusses with the group about whether their values and their behaviour lined up i.e. if the value was team-work and they were very individual in the task, are they following through on the value they think is important? Lastly, participants are told to try and see how fast everyone can get all four pegs (the ultimate goal but unsaid is for them to work together to do this as a team as quickly as possible.) This will again prompt discussion around interaction, communication and values. Debrief: Discussion can focus on the behaviours of the participants while completing these activities: Did they listen when you said the goal was for everyone to get all four pegs or were they just concerned about themselves? Did they demonstrate the values they had decided were important or not? 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